package brainsplash.gyrusscope.game;

import brainsplash.gyrusscope.framework.gl.TextureRegion;
public class Level {
	public static TextureRegion[] enemyTypes = {Assets.enemyship, Assets.enemyship2};
	public static int[][] waves = {{10, 0}, {10, 1}, {10, 0}};
	public static float[][][]  wavePaths = {{{160, 90, 3, 40}, {90, 120, 2, 40}, {60, 200, 2, 40}, {15, 20, 3, 300}},
											{{160, 120, 2, 40}, {30, 180, 2, 20}, {80, 200, 2, 40}, {15, 210, 3, 100}},
											{{160, 180, 3, 40}, {40, 300, 2, 40}, {90, 0, 2, 40}, {15, 30, 3, 200}}}; //distanceFromCenter, direction, speed, hold
	public static int[] waveSpawnIntervals = {600, 800, 600}; //delay between waves, must be same length as waves
	public static int currentWave = 0;
	public static int waveCounter = 0;
}
